Heavy use of both trading and gateway space station is also a recipe for maxing out CPU main thread's processing time. That's why there's late-game lag. PDX, please, commit to some form of fix for late-game lag. No Advanced Starts, the same problem as with the difficulty settings. 4 game version? Yep, been dealing with this as well (modded to elaborate). 7 it is the worst I have ever seen it, taking about 3-4 minutes to pass a single day in the game. Some mods can absolutely kill your game. Go to Fleet Manager carefully delete dozens or hundreds of "empty" fleets you created without realizing it. Best thing i did to combat late game lag was get a mod that wont allow AI habitats. The best thing to reduce the current late game lag in 2. CryptoEnd game lag is still sorta there, seems better but still exists. Also don't make HUGE sectors. edit: always play on 1000 star maps with 20-30 civs on average. This last game was played in the 2. Best. 6 playthrough in the new patch, the game got catastrophically slow. #5. Activate gateways in-game. The number of pops rises as the game goes on, which is one of the things that causes the lag to get worse. The only way the game ends is if the player actively decides to end the game by conquering the whole galaxy. Multiplayer. 6 playthrough in the new patch, the game got catastrophically slow. If you don’t mind a bit of genocide, world cracking is a great strategy for speeding up game time. Infinity's mod automatically merges species together and keep the count low (because guess what, even without xeno-compatibility you're gonna have 100+ species in. i know that, i was just saying that that was the only change on my system between earlier 2. But i played this game again after 2 years and spent a lot on DLC. Some of the causes of fleet selection lag, and how to deal with them. Report. So POP count keeps going up and up. And the more pops there are the worse lag gets. Late game lag got better yes at moment game runs fine and suddenly major stutter while cpu cores not max stressed the issue used be when a cpu core was stressed to the max so somewhere its improved. Hi all, We've now released a hotfix, 3. I can't say it enough, reducing pathing is the most important factor in reducing late game lag. All of those bypasses cause such havoc during big wars with all or the calcs to determine fleet pathing. Even though combat is basic but so is pretty much everything in Stellaris lol . I don’t notice my game slowing down that much in the late game and my cpu is an i7-4790k and have 12gb ram with a gtx980. Logic Growth Scaling – 1. Let’s address the elephant in the room before moving on with the ranking. They release a dlc focused on soviets, but soviets are unplayable at late game (as most of other countries post war 2). This current version of Stellaris is probably the worst thus far. You can have a fancy CPU or GPU, but the games coding makes it worthless. Stuttering. Running out of RAM or running low can cause a sudden unexpected slowdown late game even when no fights are taking place. You can also do the following: 1. 25x , playing on smaller galaxy sizes, and tweaking the pop growth curve settings to make pop growth slower. also hive minds don't effect the piracy calculation since they don't generate any. Got to mid late game, (before crisis or titans) in a medium galaxy, tried to have a war on another civ, but the game lagged to an unplayable state. 2400 is the default endgame, and 2400 is the point where lag really hits. Play on smaller galaxy sizes. 2 abcc] Noticeable UI lag/slowdown when selecting fleets consisting of a very large number of ships at the same time. Consistant frame lag/drops. 6 late game! Of course, that may depend on the machine and game settings. By mid game it gets even worse - random FPS jumps every second anywhere between 40s and 120. ---Choose to close or change the original job assignment system to increase the late game speed a little. These are also important for improving late game performance by slowing pop growth. A lot of people are voicing their dislike of the slow pop growth in the lategame, although that was the intended design in order to reduce lag and micromanagement. Stellaris Stuttering late game. I firmly believe playing a smaller galaxy and/or reducing habitability can help thought. 7 update, but when I loaded a late-game 2. I got a i5 6600k ~ 4,4Ghz + 980ti. 3 which brought major late game slowdown to my game for the first time. use the stellaris_test beta branch, it fixes some of the more egregious lags caused by worms/gateways. Mid-game, the timer starts to slow down, but by late game, even on fastest speed, the time will be a day a second max, versus five days a. Planetary Diversity. #8. So, yeah. Game still lags a bit when selecting multiple fleets, but now it is actually playable, where other games. With these changes alone I managed to get +30 fps even with a heavly modded game in late game. which is definitely a contributing issue to performance slowdowns in those games. 2 Drive = Late game was about the same as mid game, which was similar to early. There is the "ScanLine Sync" option to play with. i resume the game, and within 15 days it freezes. Azunai Aug 25, 2018 @ 7:20am. I have played Stellaris a bit now and i have never encountered any serious late game lag. #4. R5: So I broke my game on Xbox with late game lag in mid game. 0 to now) I started a new game, but noticed that every in game "day" that goes by, I get a micro lag or stutter, (It's like I have 10fps when I'm playing at 200 with vsync disabled) This is really annoying as you can imagine, and I wouldn't want to see how this looks after the 200 year mark lol. it tends to happen late-game). . We have updated our Community Code of Conduct. Building a new R5 3600 machine next week and excited to see what 1000-star games are like. Hard for me to gauge though, it was never really that bad for me, noticeable but entirely bearable. My 5800X3D can't handle it. 2 for me except the ai isn't constantly steeling the fed fleet from me and redesigning it anymore. iii. Premium Powerups Explore Gaming. #4. You can tie the FPS to the refresh rate but double it or half it. The problem, as I see it, is that one processor out. 5 habitable planets (I don't like playing with any more than that because of micromanagement). Agreed. Obviously this can cause extreme late game lag, especially in mods that can create habitable planets. NoDMoD Oct 19, 2021 @ 3:50am. I have a few hundred hours in stellaris, but I got a new laptop and stellaris runs much slower on it. I know you can't make people pay for performance improvements (I think. the more shit there is in a galaxy, the more the game can eventually lagHi guys, I have never played a hyperlane game because I feel restricted, but with the upcoming changes I might have to get used to it. As it stands right now - just as game become really GRAND - with huge fleets, empires and stuff, it becomes unplayable. I just thought the Xbox series x would be able to take on a lot more. The mod was written long before Stellaris was rewritten to be mod-friendly, so it overwrites game files which causes issues with other mods too. I am having heavy lag in late game. 4 to see if it's fixed for me or not. Stellaris: Bug Reports. The file started at 2356. 5 seconds, then lag for . Performance slowdown It would not be THAT bad should a game month be at least somehow comparable with early game performance. Essentially we had to roll back a part of the Starbase modifier fix to let the game run smoothly again. I don't have any good ideas, but there are a few things you could try which might have an impact:Last edited by Malaficus Shaikan ; Aug 25, 2018 @ 6:53am. Selecting main battle formation (mapped to group three) causes severe lag when scrolling the unit selection window, map, and otherwise controlling the game with them selected. Late game stellaris is a chaotic place, full of lag. 2x Habitables, gateways, worm holes and regular hyperlanes density is a recipe for easy lag and crashes. The late-game lag in Stellaris is a big issue, and it’s easily the hardest’ crisis’ you’ll have to deal with. But there is a simple fix to this: Most of the lag is created by the calculation of pop jobs and trade routes which is made every day. What causes all this late game lag? I'm only on my second real run and everything is really starting to lag and slow down the overall pace. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. I already had the standard Stellaris late-game lag, but under 2. it happens even if i dont do anything. ago. So I removed almost every species trait from the game. The trick is that the game crashes between 2300 - 2400 and corrupts its saves so you can't even transfer your save to another platform. And I also play with up to 40 mods engaged - usually around 35 to 38 mods. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion. It didn't work immediately, but within a few game months, reset beautifully lag appears to be gone. Solution? overclock the monitor to 75Hz and limit the fps on. hasn't changed at all. I play unmodded 90% of the time and felt the lag on all versions it used to be excruciating. Thinking something causes bug somewhere that makes this happen as previously was different kind of lag then I encountered now. Each wardec battle lands thousands of ships on each side (their vassals and my vassals included) and the game slows to a crawl. 0 I'd have no lag at all when opening the species page. This last game was played in the 2. 7 it is the worst I have ever seen it, taking about 3-4 minutes to pass a single day in the game. ago. Less habitable worls means less pops overall, which in turn means less lag. You would probably need a NASA Supercomputer to not get late game lag. Did the release of the recent patches, fix the lag problems of late game, or are they still a big problem? Advertisement Coins. That is true, just like many games stellaris is poorly coded and poorly optimized, not only it has bugs that haven't been fixed since years but it's also still missing some necessary features and the mod support is ehhhhhhhhhh. I know you can't make people pay for performance improvements (I think. So POP count keeps going up and up. The game will almost certainly resolve or become unplayably slow eventually. Causing a constant slowdown instead of a spike lagg. 5GHz processor, eight gigs of RAM. 0 to reduce the number of pops in a game and to reduce pop growth which were the main causes of lag, so isn't really as noticeable anymore if you keep the pop growth settings unchanged and number of AI empires not in excessive levels. Chazman_89 • 4 min. This was done with genetic ascension and adding Fertile onto my species that has Budding. 8 comments. Some of this will depend on your rig, but larger galaxies have a significantly higher performance impact. , and factions the galaxy got the better performance gets. 10 and I let the game run at maximum speed for 1 real life minute without touching the mouse or keyboard. If your empires tend to have many different species in them, synthetic ascension will help reduce some lag. It's the thousands of ships all over the galaxy, each having data about it being updated 24 times a day. Define late game. As far as my system goes:I guess it makes sense considering strategy games have to deal with a lot more elements compared to the average FPS. Before I upgraded my hardware, I benchmarked Stellaris with my save file. Very excited for the 2. To fix Stellaris late game there need to be goals to work towards which naturally tend to end in a resolved-game state. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. All of the updates and improvements are incredible, but the performance burden is just becoming too much - especially for such an old title. 9 will improve performance as Paradox will do some changes to pops so everyone has much less pops and each patch also slightly improves performance. Part of the equation really is that Stellaris is pretty CPU hungry and probably always will be. Very little slow down. -[Class Solidification]. But less so with a better CPU. For example, selecting a 6/7 battleship. And yes, it did significantly. I players and upgraded their fleets for them and it made the lag vanish. Now the game performance is incredibly bad and game starts slowing down after 30 years. It gets quite slow in the late game and you just need to live with it. A few years ago I stopped playing because of an issue with the clausewitz engine and single processor load limitations at every date tick, which was making progression in a large galaxy impossible after a certain date - meaning that even at max speed it took forever to move forward in time from the calculation loads of all trade. Consider this: before 2. set habitable planets to the lowest setting, since lag primarily comes from pops. No matter how many cores you had, you would get the same performance (assuming equal CPU clock speed but different CPU core count) SImilarly, limitations. Description. 9. 0 to reduce the number of pops in a game and to reduce pop growth which were the main causes of lag, so isn't really as noticeable anymore if you keep the pop growth settings unchanged and number of AI empires not in excessive levels. This causes A LOT of lag, even in the early game. This seems to be brought up a fair amount, I used to blame the late game slow down on my pc. Try playing Factorio if you want to try playing an optimized game. , and factions the galaxy got the better performance gets. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. I have yet to play longer than about 2400 though because after absorbing FEs and destroying the unbidden portal (never seen another crisis) there is usually not much left to do. It ran fine for me. There are many options in the stellaris game details screen that can reduce lag, since its most of the lag comes from the galaxy population and number of visible ships. Tried every console command there is. At least it isn't my system. Hearts of iron is shameful at current state. Few months ago it ran fine on my laptop that's half as powerful as my desktop. vinhed •. When I moved game to SSD they disappeared. Plus it is used for all Paradox games with many modifications, but still that's the same engine, Clausewitz, running EU, CK and Stellaris. The first time I faced annoying lag was as I described above and it was when interacting with the UI. Crazytrain334 Dec 13, 2017 @ 1:08pm. 0. Stellaris. Memory Leak? In my latest game everything slowed down to a crawl about 120 years in. literally. I'm getting sudden lag in the late game. More pops = more lag. LostThyme •. the fastest supercomputer on the planet could not run this game smoothly. What and why cancerous fleet lag you might be wondering. I consider myself a bit of an avid player to Stellaris, and while no where near as devout as some people here on the forum, I've considered Paradox a pretty cool company to look for interesting games since Majesty, the original. ) but get over yourself PDX. Absolutely refreshing to play at early-game speeds all the time. (i dont build them myself if i have this mod on) Also made the wars a lot cleaner not having to fight though every system with 5-6 habitats. I'm upgrading my PC and want to benchmark how much it improves Stellaris performance, especially in the late game. The early game is fine. Limit the FPS to obtain the "no-tearing" effect without the lag. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. Pop calculations are the biggest lag cause in stellaris, hence paradox made it a monthly calculation to try to minimize the lag. (I've simmed many observer games and they all lag to hell in the late game), but nothing noteworthy. Disabling Xeno-Compatibility is a big one. Stellaris: Bug Reports. Compard to mid-game that is - not compared to pre 2. You haven't found a solution because there isn't one. This allows Stellaris to still simulate the growth of resources of late game empires, but allows the system to reduce the calculations required when each empire has over 1000+ Downsides The biggest downside is variety - if not adjusted or limited, colonies could end up being limited in number of different pops. population before lagg starts. When i restarted my PC and loaded a save speed went back to fast again. Currently Im playing on a 1000 system game and Im on the year 2400. You'll still find wormholes to unique systems and in the very late game a sparse amount of gateways will still be possible (mostly from awakened fallen empires). Stellaris isn't optimized for multicore. and i can only close the game with task manager. Jump to latest Follow Reply. Neither of those seem to have a major fps crash though, at least not that i've observed. * I say double thread (note, a game thread =/= a CPU core or hyperthread/virtual thread, though they can be allocated to different ones in parallel, if written well - not easy for a game like stellaris with many interrupts) as there is likely some thread-locking hitting the UI sometimes, For example, bypasses can show as White or Red,. ago. It's gonna depend on your comp specs of course somewhat, but yes late game is significantly better than it was. IMO the game is pretty much unplayable past 100 years at the moment. Also, as an IT guy, I can tell you that keeping your system clean is very important too. i hope to god this gets updated soon it was honestly the only reason i even had infinite stellaris downloaded cause it reall did make a massive diffrence lowering end game lagThe problem of lag/stutter with Stellaris is when you play logged to Paradox. Definitely better than pre 2. It takes quite a long time to reach the point where its unplayable, and its settings dependant at that. ) Mankind fears thought as. If you can, start making planets into omelets because pops cause a ton of lag (the pop rework next major update will hopefully solve some of this. Causing a constant slowdown instead of a spike lagg. Just search for that stuff on steam; there are lots of options. Fubarp • 2 yr. , an. PDX, please, commit to some form of fix for late-game lag. Is anyone getting same freezes on 3. The biggest cause of lag is too many pops so minimizing how much pops there are helps, in theory 2. 7 update, but when I loaded a late-game 2. So basically, in order to speed up the game, lower them number of pops, get a better CPU, or both. Set habitable planets to the lowest. The problem is fairly regular for me in the late game. The failure of optimizations in Civ doesn't really change the fact that the game calculations needed for Stellaris are utterly trivial, but still take way too long. Hopefully Paradox will require all mods to be distributed zipped at some point. If you have something like that, breaking a big sector into smaller sectors is recommended until it gets patched. Performance is also improved proportionately. Sports. Lag in 1550+ could be caused by other game bugs(e. Recently, two friends and I have found the time to play Stellaris multiplayer together – unfortunately, this has been extremely problematic. This is the first and foremost reason for lag, because AI loves to interbreed, and you get 28 flavours of Neo-meta-new-trans-ascended Human 2. I don't have great hardware with a I7-4790K,. Its not about planets. My megathread post Part 1 Part 2. One month in 30s also isn't a bad speed. Late game for Paradox games have always been a troublesome period of play, but in Stellaris it is especially unbearable. Late game lag aside, this is a separate issue that happens right from the beginning. 6 to 45 FPS. It'll run fine for . You could also try "tiny outliner" mod, since the normal font size for the stuff there is quite big, so you scroll "faster" in the sense you scroll by more things in the same time by reducing the size of the text/icons. How much does the number of stars effect performance?The main complaint that "habitat spamming" causes late game lag is widespread enough that the developers have acknowledged it and promised a solution. By reducing the quantity of habitable worlds we reduce naval capacity and pops for all empires so there is much less CPU loading. So my game freezes late game (2400+) . The Stellaris thing is caused by a perk that you can take mid-game. Performance is also improved proportionately. Performance slowdown It would not be THAT bad should a game month be at least somehow comparable with early game performance. Kayden_II Banned. The lag is also inconsistent between saves. I already had the standard Stellaris late-game lag, but under 2. Wormholes and gateways have been reported to cause lag due to complex AI pathing issues. Bought Leviathans and Utopia, booted the game up on my desktop after having put it down for a long time, and right from the start the game will drop frames every minute. So anything you can do to limit that will improve late-game performance. Maybe not late game lag, but a feature to extend endgame time Lel. ♥♥♥♥. A guy said a couple days ago that using a mod to disable l gates and removing wormholes and gateways improves the performances significantly since ai wont try to. 4 the same game is a slideshow, but Q6600 is less that the current minimun requeriment for stellaris. The answer is simply none. I thought it was just the planets having higher quality graphics or something - hence, more GPU power needed. Having a dozen of such fleets also makes fleet manager borderline unusable. See, this is why you don't wait until late game. Even if you play on highest difficulty possible, lategame AI is still incredibly weak. So i own stellaris since 2017 but i never played it for too long because i just dont enjoy small maps i was usually playing 2000 star galaxy with more than 40 AI empires and the game started to lag very badly after 2400 (I also like to play all the way to 3000). Well Idk if I'm the only one who has this experience BUT most ships 50K+ stronger when clicked accumulate stuttering, by the time they're 100K+ In early late game clicking them causes astronomical lag/stuttering but quickly deselecting the lagfleet the game goes back to being smoothe af, no lag. I've never experienced "lag" in any Paradox game. Whaaaaat the ♥♥♥♥. You can also set tech cost to 0. What PC do you have now? Stellaris is a resident sleeper when it comes to using full potential of your hardware resources. For my i5-3450 Stellaris abuts in 1 core using only 63% of all CPU's power. I run the game at 120+ FPS, I have very little lag even late game on. A major task for the late game is to prepare for the end-game crisis. This is caused by high pop counts, among other things. Essentially there is no meaningful year cap to Stellaris. Is there no real workaround? lowering habitable planets by 50% eliminated most if not all of the late game slowdown for me back in 2. Advertisement Coins. 7 update, but when I loaded a late-game 2. 1. I already had the standard Stellaris late-game lag, but under 2. But Late game it could be up to 5 or even 10 tims longer. The next update will reduce the pop count by about 40% so should improve the performance late game. Was pretty slow and frustrating. Fixing late-game lag. Stellaris should absolutely be run in fullscreen (you select it in the launcher) with VSync disabled and fast sync forced in your graphics cards control panel, but that goes for pretty much every game. Reducing the number of pops in the galaxy reduces the number of calculations the game hss to run each month, whicj in turn reduces the lag. Calculating and comparing weights for both jobs: the job you are looking for and the job the current employed pop. Logic Growth Scaling - 1In this (short) video essay I explore the final, hidden crisis in Stellaris. This is getting on my nervous and I'm trying to figure out what the cause is, but as things progress into the late game I get this strange lag when I'm on the galaxy map at about medium height up which lets you see a lot of systems while still showing their details. 1 AngrySayian • 1 yr. 4, to address the performance issue that appeared for many of you with Tuesday's 3. Sports. I have to pause the game to issue fleet orders and such. 2 is to play the beta patch, which can also be accessed through steam properties under the updates tab (select stellaris test under what beta patch version). Well first you may want to ensure you have Xeno-compatibility set to “off” before starting any game. If anything, a large galaxy with few habitable planets may leave AI empires struggling; they will expand endlessly and run up the “governing capacity” (I play several Paradox games, can’t remember what Stellaris calls it rn) without. I want to paint the map with my spawn! My seed! Well, good news! I have. It's a nearly decade old game running on a nearly 2 decade old engine. If the game is nearly unplayable for you a short way in then your particular issue is not related to the late game lag. Please find more details below. For quire a few reasons: 1. ) Dormant Gates should be dropped to 0 2. The most important addition is of course better optimisation, so that the endgame doesnt slow to a crawl. Having a dozen of such fleets also makes fleet manager borderline unusable. Most of the late game lag comes from population. If I zoom in and look at a reasonable area, my FPS will drop to 35ish. I think the issue is due to whatever information the game keeps sending to Paradox that causes this. The lag is so bad it drops me to 6-10 FPS and I can't figure out the cause. Didn't fix the issue though because I had 43% of the galaxy's pops. I'm running a Ryzen 7 3700x, superior to your CPU, and there is noticeable slowdown in the late game, worse than. It'll run fine for . Reply. So I can't seem to get into the late game to see how bad the lag is. 4 All Dlc's included. Seems to get truly bad after about. But there is a simple fix to this: Most of the lag is created by the calculation of pop jobs and trade. As it stands, I absolutely love this game - especially with mods to help round out or add to aspects of it. Small map size is better. NoDMoD Oct 19, 2021 @ 3:46am. This explains why the 'exotic' planets which generates 1 new job for a strategy resource every 5 new pops seem to cause a lot of lag. Lategame lag unbearable. It can wreck balancing and turn machine empires/lithoids into almost unbeatable powerhouses especially when building slots inflate, but before that it makes later stages of the game playable at all without diverging much from a vanilla planet’s expected numbers. So basically, in order to speed up the game, lower them number of pops, get a better CPU, or both. Make sure xeno-compatability is turned off because it lags the game a ton. Cant do shit ~120 years in. •. Its about pops (not just yours, all the pops in the galaxy). I just want to play the endgame crisis. Stellaris - Severe lag when selecting fleets after significant engagement. 45. 5 seconds for every 1 day, starting late mid to late game. I already. I did some digging around and found that some major causes of late game lag are large number of. Simply disabling ship rendering completely is a quick way to eliminate all this lag. I also keep fleetsizes around 100k which seems to help. Hi! Does anyone have any tips regarding the late gmae lag? I find myself beign unable to finish any game, most of the time I didn't even make it to the late game crisis because the game becoming such a slogfest before that time. Lag is caused mostly by pops and pops calculations. It's pops, and then ship pathfinding. I tried to play the egalitarian multi/species democracy twice. Fix. Put game speed down from faster or fastest to just normal in late game mostly it runs bit smoother then. 3. Late game stellaris is a chaotic place, full of lag. With gestalt owning the whole galaxy, and having 4 races i can have over 13k. When your late game becomes '15 seconds to pass a day', something is wrong because you would very likely give up instead of finishing it. 1. All the other games I have run at the same speed or faster, but stellaris is 10x slower. The main culprit for lag in stellaris is pops, you can fix this by reducing planets to 0. It doesn’t matter how weak or strong you or your enemies are if every in-game day takes 10 seconds to play out and you can barely move your. Increasing Late Game Stability. The lag used to only be a late game issue (causing me to never finish a game of Stellaris), but it has now spread to mid-game as well sadly, and I see DLC upon DLC being released as if it's all fine and normal when the BASIC issue of the game, the performance, has never been properly addressed. Not even Stellaris or eu4 lags like that fully modded. If you open Task Manager and go into the CPU details you'll notice that when the game is lagging, one core of your CPU will be pegged at 100% and all the others will be near idle. The early game is fine. Normal difficulty, because otherwise the AI gets bonuses that allow them to create bigger fleets (and therefore, bigger lag) much faster. It was bad but managable. AGEOD Team. the more shit there is in a galaxy, the more the game can eventually lag Hi guys, I have never played a hyperlane game because I feel restricted, but with the upcoming changes I might have to get used to it. Every time you hit a new month the game completely freezes. My 'good PC' can't handle the late game anymore. Jump to latest Follow Reply. Stellaris 50348 Bug Reports 30675 Suggestions. This is getting on my nervous and I'm trying to figure out what the cause is, but as things progress into the late game I get this strange lag when I'm on the galaxy map at about medium height up which lets you see a lot of systems while still showing their details. There are way too many ships in this game, there should be a stepback in fleet fizes, i would argue a mid game fleet should have maybe a really expensive battle ship, about 2, 3 cruisers and maybe 20 crovettes and 10 destroyers, fleets are just ridiculous this game, consider the amount of processing required for all those projectiles, missiles. This also makes housing buildings and clerks a little more important/powerful, too, in my experience. 5GHz processor, eight gigs of RAM. 3. ago. 2 performance does not increase after the crisis hits. Even if I change the display to windowed, it freezes so badly, it produces two windows. 4 PATCH NOTES. I wish I could go larger, but the creeping slowness is awful. However, I think It's NOT the slowed growth per se. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. ago pretty much u/lanadelreyzerblades commented the main reason for lag in end game is the internal ai trying to calculate too much stuffStellaris pop modeling was based on the idea that every pop is important, and each pop has a history -- there are still temporary effects like Recently Conquered / Recently Liberated / Grateful Refugee / etc. 2.